Alice Michelle (retired)

Rogue, investigator, spy

Description:

Alice is a short human female with ruffled black hair and piercing brown eyes. Her pale skin and extremely frail, light-boned appearance belie a deep strength of spirit and sharp intellect. Preferring to fight cleverly as opposed to out in the open, Alice always has rope, manacles, and other useful tools always at hand.

652,000/850,000 XP

Levels: Rogue 12/ Assassin 4

Stats Ability Score Ability Mod
Str 12 +1
Dex 18 +4
Con 15 +2
Int 20 + 6 +8
Wis 14 +2
Cha 12 +1
HP 131
AC 22 (+4 dex, +5 AC, +1 Shield, +2 Deflection)
BAB 12/6/1
CMB 13
CMD 20
Saves Total Base Save Ability Mod
Fort 7 5 2
Ref 12 9 3
Will 7 5 2
Skills Total Ability Mod Rank Misc
Acrobatics 18 3 12 3
Appraise 10 5 2 3
Bluff 20 1 16 3
Climb 16 1 12 3
Craft: Traps 16 5 3 3+5
Craft: Poison Making (HoI) 24 8 16
Diplomacy 24 1 16 3+4
Disable Device 41 3 16 3+4+15
Disguise 20 1 16 3
Escape Artist 22 3 16 3
Heal (HoI) 18 2 16
Knowledge (Dungeoneering) 13 5 4 3
Knowledge (Local) 20 5 12 3
Linguistics 20 5 12 3
Perception 40 2 16 3+4+15
Sense Motive 41 2 16 3+1+4+15
Sleight of Hand 24 3 14 3+4
Stealth 35 3 14 3+15
Survival (HoI) 18 2 16
Swim 14 1 9 3
Use Magic Device 18 1 14 3
Rogue Special Abilities:
  • Evasion
  • Improved Uncanny Dodge
  • Sneak Attack:6d6
  • Trap Finding
  • Trap Sense +3
Rogue Talents:
  • Bleeding Attack
  • Fast Pick
  • Finesse Rogue
  • Follow the Clues
  • Quick Disable
  • Quick Disguise
  • Trap Spotter
Advanced Rogue Talents
  • Crippling Strike
  • Improved Evasion
Assassin Special Abilities
  • Sneak Attack 2d6 (Total 8d6)
  • Death Attack
  • Poison Use
  • Save Vs. Poison +2
  • Crafty Offense (int to atk)
    Hidden Weapons
Feats:
  • Alertness
  • Catch Off-Guard
  • Combat Expertise
  • Deft Hands
  • Persuasive
  • Leadership
  • Point Blank Shot
  • Quick Draw

Gear:

Weapons:
  • Keen Rapier: DMG: 1d6+1, Crit: 16-20×2, Piercing
  • 2x Masterwork Daggers: DMG: 1d4, Crit: 19-20×2
  • Compound Shortbow +1 Str, +1 Enhancement
  • Note: All Magical Items have a mundane Aura.

    Armor:

  • 1 Mithril Murderer’s Armor: +5 AC, +1 Bleed Damage to Rogue’s Bleeding Attack

  • Masterwork Buckler:1 Shield AC, 0 Skill Check Penalty

  • Ring of Protection + 2

  • Cloak of Resistance +3
  • Magical Items:
    • Ring of Sustaining Maniacal Devices (+15 Craft Traps/ Disable Devices)
    • Headband of Intellect +6 (Craft: Alchemy, Heal, Survival)
    • Handy Haversack
    • Masterwork Buckler
    • Everburning torch
    • Ring of Protection +2
    • Potion of Glitterdust
    • Extradimensional Pocket (15 x Hd in gold per day)
    • +1 Spell-Storing Dagger w/ 90 electric damage
    • Utility Items:
      • 2 lbs. Soap
      • Acid Flask x 4
      • Alchemist’s Kit
      • Antitoxin x 4
      • Crowbar
      • Disguise Kit
      • Flint and Steel
      • Grappling Hook
      • MW Alchemist’s Tools
      • MW Manacles
      • Good Lock
      • Masterwork Thieves Tools
      • Periscope (APG 182)
      • Portrait Kit (APG 182)
      • Rope Silk 50ft
      • Shovel
      • Travel Rations x 10
      Other Useful Stuff:
      • Hourglass
    Bio:

    Alice Michelle was born to a philanthropic noble family in the capitol city. During her upbringing, she was given the best education their money could buy.

    Surprisingly, Alice turned out to be a perfect student. Most of her classes whizzed by in a simple repeat-and-forget manner, but it was the riddles posed by a local bard that intrigued her the most.

    From there, Alice developed an addiction to puzzle and riddles. After leaving the bard empty of his challenges, the young student turned her attention a greater challenge: other people. Their secrets became a fascination of hers.

    In her journal, Alice kept a log of the number of secrets, or “hidden truths” as she called them, but never what they were. For Alice, unless the secret was something that could save another from harm, it was a matter of finding and keeping the secrets for herself. Her father had, much to her chagrin, always called her his “Little Dragon” for her terse personality.

    It was only a matter of time before Alice turned her curiosity towards her own family, and discovered the terrible truth. After a little bit of digging and using her contacts, discovered that her family was using their much-vaunted chairty to support a thriving trade in fake potions, weapons running, and slavery.

    For over two years, Alice oscillated from attempting to convince her family to turn legitimate to sabotaging their illict dealings. Half way through her third year, at the age of 18, “businesss partners” of her family hired a thug to put her meddling to an end.

    If not for a great amount of luck, Alice would have died at the hands of her would-be murderer. In her escape, her family’s estate was burnt to ground. They have since rebuilt the manor, and have mourned the loss of their daughter openly.

    For eight years, Alice has done her best to continue the work she did before the attack. Today, she has a network of allies who help her keep tabs on the less up-standing members of society as well as provide Alice with useful information about the whereabouts of criminals and the like.

    Until recently, Alice worked for the King as an informant and spy of sorts. Her job was to ensure that diplomats were not attempting to swindle the King or committing heinous acts while on his soil.

    Now she mostly finds herself confused and with a severe headache at the strange and sudden turn of events her life has taken.

    Alice Michelle (retired)

    Wm_Kingmaker Wm_ Incohierophant